Hi all,
I have a question how to proceed on this. The following screen is from my project:
There's currently no shadow, that's because every wall is a separate model. If I cast shadows it looks quite glitchy:
Now to fix this, and apply some proper shaders that cast nice proper shadows on the floors etc, do I need to create code that merges models together into one mesh? Is there any 3dgs functionality to use for that? (as far as I know I'll have to manually alter a D3DXMESH object).
I use A7 pro.
Thanks,
Joozey