@lostclimate: I hope I can explain this correct in English. The room is great in detail and looks really good.
But let us speak about this model: I think you make too MUCH detail in the face of this creature. At first sight, I could not identify it exactly. Where is the nose, where is the end,...? There are too many spines and bumps that confuse. Don't understand me wrong,.... You can still make lots of details, but defined and following a pattern. The feet are -I think- just in work, right? (Because they still look very much like clay.) And the ears are too bony, but enough of the criticism.
I like this scale texture very much. You've managed this with Sculptris? Impressive!