Suggestion For an Indy game:
-dont try to reach AAA game level detail and effects.
I disagree with this. AAA developers are people too laugh I think the main issue is scope, rather than detail.

That is, detail can be sacrificed for the sake of scope, especially for Indies, but I would not want someone to think "low detail" is a good general rule for Indies.

Formerly known as JulzMighty.
I made KarBOOM!