Rigging and animating is such a pain in the ass. Does anyone CHOOSE to be strictly an animator? To me its just tedious. Anyways, this is the first time i took the time to create automatic controls for the rig and took time to really paint weights in nice for one of my own models. (actually i dont create controls usually for client models either, i just do it with the bare rig). I really got this one decked out with pole targets, stretch joints hooked to ik chains... makes it really easy to pose. Im anxious to see him run but all i have is small level testbeds so the run animation looks wierd. I dont feel like making a whole new level just for the model.
BTW, this scene runs at 29 fps on a computer that struggles to play doom 3 at its lowest settings. I was trying to capture as much of the proper shading and sillohettes as I could while using very few polys, this scene is about 7k, obviously most are in the player. I'm also hoping to keep level sizes fairly small to save polygons.