decal shadows and bbox - yes, I checked the manual, only a script can handle decal shadow settings... maybe a trick can help, e.g. if decal shadow name is stored in string1, and created after level load (or run through simply all entities, and check their file names)... but in this case the bounding box determines its size, what also cannot be set properly (no min_x/y/z..max_x/y/z stored) so that should be handled too, in another tricky way, e.g. storing them in 6 skills...


Free world editor for 3D Gamestudio: MapBuilder Editor