What we want to enter is the editor itself, everyone can use their own shader/functions. The information about them are saved in an external file, and we just read them out, pass values and process them.
At the moment we are creating a "big" version, which contains way more than the final contest-entry, especially fancy GUI animations and stuff. [Though we have not decided what will be "in" at the end]
We are at 34 344 byte pure source code - ungolfed [long definitions, no defines, with unneeded fancy stuff]
[+ Thanks to George's rules "lines" are actual lines in the code editor, not ";" ^^]
Edit2: I never want to work with the standard gamestudio ui again ^^ Little update, that really disturbed me: left/right alignment: