New Superku model and shader:


(bell will be replaced)

The cape is fully animated and painted via a shader (for now), the model is just a black plane/ grid (however, I'm not yet happy with the result).

I've improved the movement again (bug fixing, smoother transitions, changed values) and added the possibility to push crates. You can now hold onto a ledge even when there's not enough room to stand on. When you climb the ledge Superku will automatically morph into Kuball mode.
Additionally, I'm working on a secret boss fight level and a special (temple) level that focusses on exploration:


(old player model)


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends