I need to do some changes in the shaders of my entities, stuff like bump strength and so on, i noticed however, that changes done to one MATERIAL affects every entity with that material, first solution that came to mind was to use MTL_CREATE for individual entities, that works.. but theres a visual delay when the entities get created, so with that i looked into using PRELOAD_MODE=3+4; not much difference with that either, i was looking ant ent_cloneskin but didnt seem to get any results, so question here is, what can be done to get this working for varying meshes? Is ent_cloneskin the way but i'm not using it right?