Finished vegetation generation; though, we waived for now the mesh baking via clustering, because it turned out, that my algorithm is too unstable for low cluster sizes - too bad. Plus, I finished the city editor (took me only 2 days, eek!), which you can use to place vast city environments in a fractional amount of time than you would need with WED. Plus, vegetation and buildings adapt to terrain deformations.



Last edited by HeelX; 02/11/12 21:48.