Log of A8 Engine 8.30.5 run at Mon Feb 13 22:14:12 2012
Iván on Windows NT/2000/XP version 5.1 Build 2600
Options MapBuilder.c -nx 200 -diag -ta
App: C:\Program Files\GStudio8\acknex.exe in C:\Documents and Settings\Iván\Dokumentumok\3D GameStudio Projects\____MapBuilder V105m9\
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Trial Edition V8.30.5 - Nov 2 2011
Development version
7 days left
Mouse found
SB Live! Audio [C000] opened
NVIDIA GeForce 6200 pure T&L device 1ff9 detected
D3D device NVIDIA GeForce 6200 1ff9 selected.
ackphysx.dll opened
ackwii.dll opened
Compiling MAPBUILDER.C - [Esc] to abort........
PATH C:\Program Files\GStudio8\code\
PATH C:\Program Files\GStudio8\templates\images\...........................................................
terrain_hmp\terrain_resave.dll opened.........................................................................................................................................................................................................
PATH shadows\
PATH shadows\
PATH shadows\.. 10.198 sec
Running MAPBUILDER.C.
154 objects
Main started at 11.288
D3D_Init Screen: 1024x768 -> Screen: 2x1024x768x32
Video memory found: 485 MB
LevelInit at 11.855
0 entities 0 cameras 0 lights 0 sounds 0 paths
0 lmaps 0 textures...ok
LevelReady at 12.066
def_startup started
mtlfx_startup started
SaveWmb_Flags_startup started
Main loop at 12.097....
1st frame with 485 MB. at 12.102
Normal exit at 13.887
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,nexus..ok
A8 Engine - Trial Edition V8.30.5 - Nov 2 2011
(c) Conitec - www.3dgamestudio.com
7 days left
Close window at 14.752