Still wip.

I'm still new to modeling. I now see where I over did the polygons. laugh
Skinning such a large ship is quite the task. It may take a few days for this one.

The main reason I started with so many polygons is because I'm building a large command ship. I'm still in the middle of deciding where to put stuff (dents, & other things). I like to first start off with a no polygon limit, then reduce as I complete the model.

Thanks for the advice. grin

Originally Posted By: MrGuest

@kmega99 while I defend what you're trying to do and hope you achieve it, I doubted you'd make the game in 2 months before it was aiming to look like SC2 (sorry again for the referencing) but trying now to achieve this, just look at the dates of when production started and when it completed, calculate the number of hours worked and multiply that by the number of artists alone... work that to your timescale and see if you can achieve it before you're over 150 years old...?

150 years old? eek
But no one lives that long. cry
Guess I'll just have to build faster. wink