@Mr Guest :
No worry, that just "most" of the time , polygon reduction in 3D artist sites, is used to talk about taking some high poly model than reducing down the polycount (manually or with a tools like Zbrush "Decimate" plugin and others or methods like retopology !

@kmega99 :
Nice texture start.
The term skinning is mainly used for "character skinning" , this means defining the weight of vertex to each bone of the skeleton.
I doubt your ship have some skeleton laugh ?
You meaned perhaps : UV mapping or texturing ?


Last edited by ratchet; 02/22/12 09:04.