Hallo,
I have to ask now. What the hell is wrong with ent_fixnormals.
I modified a mdl (not a terrain) with ent_setvertex and used
ent_fixnormals(ent, 1) after the manipulation
(I tried also 0 for the frame parameter). The problem: each time
I call fixnormals the meash is reset to its original state. That's
realy annoiying. I didn't post it in the bugs forum, because I
am hoping I missed something.