Hey me again.
I added this to my project to the bullet:

Code:
ent_create("shells/9mm.mdl", player.x, bullet_phys);

action bullet_phys()
{
	wait(3);
	newton_addentity(me, (float)75, NEWTON_CYLINDER, onforceandtorque);
	//set(me, PASSABLE);
	//pXent_settype(me,PH_RIGID,PH_CAPSULE );
	//pXent_setccdskeleton( me, vector(0, 0, 0), 0 );
	//pXent_setelasticity(my, 10);
}



Now its crashing with this message:
Empty function called in newton_addentity

What im doing wrong?