Var isbigbadmonster1killed =0;

......

Now after the while(health >0) loop put

Isbigbadmonster1killed =1;

Now put this at the Start of the function

If(isbigbadmonster1killed ==1)ent_remove(me);

Game_save will save these vars so that is not a problem but it can't save what was done in a level unless there is something to save.


---------------------
There is no signature here.


QUIT LOOKING FOR ONE!