cool, looks more defined now.
Maybe you also Highlight the eyes too.
You could experient using a darker blue line there,
so the black line is not too strong)

also try to keep the resolution of the skin relatively even over the model
(bigger polygons using more skinarea) - less stretching.
This looks better with the very low pixel-res style,
making the resolution even over the model.
(->mix of pixelart and 3D modelling)