@Dan:
hey welcome back Dan laugh

@all:
As always we're running through changes.
The engine is hot and commercial edition has all the good features like RenderToTexture and nice shadows. If the ressource packer would be included I nether would look to other engines.

Like Rondinion I use Blender for Leveldesign.
1. Creating the whole world
2. Split it in separate regions
3. than paint each with black/red/yellow/white colormap
After that I add in WED invisible blocks for collision detection and set the terrainshaders.

Rest of logic comes with SED.

Yesterday I followed the link to Unity3D because the free Android thing. Did download some stuff and crawled through the their forum.

Unity pro is no option for me....to expenssive for my hobby. And the free version lacks of shadows and rendertotexture.

The Android support is sure a nice option.
BUT are all indie developers sentenced to create stuff for phones only and earning 15 cent pro game????

15 cent is better than nothing but this is not my personal intension in game creating.

In the unityforum they had the same discussions like here grin
The engine lacks on power and members switching to other engines. I did a quick look to Visual3d.net.

After that I looked here again laugh

,
gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)