Damocles is right.....
Setup the texture coordinates for a 3d model (map a skin onto a model) = UV-Stetup.
Setup the vertex-weight is normaly used for animation with bones.
If you are professional you also could use an uv-setup for bone-animation, and a vertex-weight setup to manipulate a texture.... but this is for shure not what you want to do laugh

@kmega99
sorry, but with my offer in helping you -> i just mean to give you feedback and tips. I have a big project that take a lot of my "sparetime" and i also have my mainjob to do.

Last edited by maslone1; 03/16/12 07:01.

A8c, Blender, FlStudio, Unity3d