Working on my Level editor. The most is already finished

- Edit terrains, save edited terrains as *hmp
- Painting directly to the blendmasks
- creating shadowmask with / without static objectshadows automaticly
- creating shoremasks automaticly
- creating colormask for terrain lod automaticly
- Load entities with filedialog (not shows up with fraps?)
- a seed function (for plants and others) is integrated
- give the ents a action from a dynamic list (pulldown menu)

Last edited by Widi; 03/17/12 14:45.