it is just a particle effect attached to the vertices on his scalp. normal is set to 0.01, as well as random (so it points in different directions). there are some other settings too of course, but it is based on the early bits of the tutorial that can be found in blender's documentation.

here he has weird eyes, colour and weight on the hair and the hairs fade out at the tips to look smoother. as u can see the "haired" part of the scalp is different and unrealistic, but i was just playing with different effects and learning how to do hair with blender.


julz


Formerly known as JulzMighty.
I made KarBOOM!