Ch40zzC0d3r, 3run, Quad
Thank you very much for your patience and your help.

Originally Posted By: Random
Also very interesting:
the Character (the dancing guy in with the dress wink ) in the video below, collisions very dynamical. It is like you could set "PH_CONVEX" on models with more the 256 Polygones.
Youtube Video
Will this also be passable, because of the cloth physic plugin?

Thanks, this is not PH_CONVEX, he used simple capsule as hull with pXent_addshape and yes it's possible.

Originally Posted By: painkiller
I'm using a Sapphire Radeon HD 6870 with latest amd drivers and Win7 64 bit ...

Thanks, try this one: http://www.public.gamefactor.eu/a8/px/px_cloth1b.rar

Originally Posted By: LPF
still not running on constant 60 fps...
starts with 60 fps now but goes down to 20when the first ball hits the cloth...
can ou upload the second one without ripping too??
(forgot: my pc has two GPU's and works with the integrated intel chipset... not the Geforce... so my GPU is the intel HD graphics 3000 integrated)

Thanks, here you go: http://www.public.gamefactor.eu/a8/px/px_cloth1b.rar


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P