Thanks! There are 50 levels (of course not yet done, but planned) and after the first 5 levels I try to give almost every level a different (gameplay) element or different focus so it won't get boring too soon.


This is just a minor update to tell that the development is still going on. I've mostly worked on the code and finally fixed 3 old very annoying movement bugs. I've had a lot of trouble with the implementation of the cape physics (and the new player model) into the game but it works now pretty good.
I've rewritten the animation system that now automatically detects the movement state and blends between the most important states - previously, as the movement code mostly is a state machine, animation was a little difficult to handle and esp. to blend. At first I've tried to use ent_blend(frame) but I had to notice that vertex blending obviously only works with integer frame numbers, so it wasn't smooth at all. (That's why I had to animate the transitions manually.)
I've always wondered how I could make a crouch animation because Superku's body/ design is so inflexible, and I finally had the idea to let Superku slide on his side instead when you press crouch, that works quite nicely.
exile is doing a great work with the composition of the score, he listens nicely to critique and I can only recommend his work!


(not much new here, except for the new model in action)

Btw., just for fun, the statistics of my playtesting (accumulated since my last reset):
Quote:
time on ground: 32524.9s
time in air: 12494.5s
time as kuball: 1061.2s
time running on wall: 731.1s
time sliding: 1998.2s
time hanging: 4926.7s
time swimming: 61.0s

number of jumps: 9797
number of strafejumps: 455
number of backflips: 2558
number of wallruns: 89
number of superruns: 1223

number of deaths: 1116
life expectation: 49.1s

level 1: started/ finished: 40/ 1, best time: 58.858s
level 2: started/ finished: 3/ 0, best time: 999999.000s
level 3: started/ finished: 5/ 0, best time: 999999.000s
level 4: started/ finished: 3/ 0, best time: 999999.000s
level 5: started/ finished: 3/ 0, best time: 999999.000s
level 6: started/ finished: 9/ 3, best time: 47.313s
level 7: started/ finished: 14/ 1, best time: 59.766s
level 8: started/ finished: 7/ 2, best time: 104.579s
level 9: started/ finished: 10/ 3, best time: 46.894s
level 10: started/ finished: 10/ 0, best time: 999999.000s
level 11: started/ finished: 17/ 0, best time: 999999.000s
level 12: started/ finished: 11/ 0, best time: 999999.000s
level 13: started/ finished: 18/ 4, best time: 55.438s
level 14: started/ finished: 17/ 3, best time: 117.222s
level 15: started/ finished: 24/ 0, best time: 999999.000s
level 16: started/ finished: 27/ 3, best time: 67.930s
level 17: started/ finished: 24/ 1, best time: 81.524s
level 18: started/ finished: 56/ 4, best time: 65.655s
level 19: started/ finished: 26/ 0, best time: 999999.000s
level 20: started/ finished: 247/ 6, best time: 11.671s
level 21: started/ finished: 269/ 0, best time: 999999.000s
level 22: started/ finished: 45/ 0, best time: 999999.000s
level 23: started/ finished: 310/ 0, best time: 999999.000s
level 24: started/ finished: 796/ 2, best time: 61.149s
level 25: started/ finished: 311/ 0, best time: 999999.000s

(level 10 and 20 are the only levels that cannot be finished for now, even though some best times say 999999)


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends