Originally Posted By: LPF
i hope i don't go on your nerves, but now the old one with shaders works fine (const. 40 fps)

No problem, the log and my sample have the same GPU name?

Originally Posted By: LPF
and the new one recieves the same error as painkiller some posts ago...
I think this is caused by the (bloody) nvidia optimus that switches between the two gpu's... but i don't really know
some cruel things for dessert:
the new log does not know which windows version i'm working on,and it tells me that the graphics card tht openes, is the Geforce, but in the program it says:my name is Intel HD 3000... i've no Ideawhat ive done to my computer:

Seems that SDK works like engine and switch to (gHardwareSimulation: 1) Nvidia GPU modus, but primary GPU is the HD3000 and should be gHardwareSimulation: 0, like my API routine said, therefore crashes.

Go to desktop, right click over there and select "interchangeable graphics" or something like that, then select the "High performance GPU".

Hope that helps.

Originally Posted By: gri
hi,
nice to hear that your plugin found the way to official GS suite.
Tested on my two laptops and get 58-60 fps

Thanks, please specify what OS (32bit/64bit) GPU/GPUs are using?


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P