works const. 60 fps now, the only thing not working is the last one with tearing( cloth1b) can you upload this with the bugfix from the second example?

here is the log:

Code:
Log of A8 Engine 8.30.5 run at Mon Apr 02 23:18:04 2012
Chira on Windows NT/2000/XP version 6.1 Build 7601
Options -diag
App: C:\Users\Chira\Desktop\GS\THE UNBELIEVABLE KAMPFKEKS CHRONICLES (skins)\Plugins\px_cloth1b\px_cloth1b.exe in C:\Users\Chira\Desktop\GS\THE UNBELIEVABLE KAMPFKEKS CHRONICLES (skins)\Plugins\px_cloth1b\
Author: Robert Judycki

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Pro Edition V8.30.5 - Nov  2 2011
Linking C:\Users\Chira\Desktop\GS\THE UNBELIEVABLE KAMPFKEKS CHRONICLES (skins)\Plugins\px_cloth1b\px_cloth1b.exe...

Mouse found
Speakers (Realtek High Definition Audio) opened
NVIDIA GeForce GT 540M   pure T&L device 1ff9 detected
D3D device NVIDIA GeForce GT 540M   1ff9 selected
Opening 14 resources in PX_CLOTH1B.EXE...
ackphysX.dll opened
px_cloth1b.wrs opened
ent_playloop2: function not found
ent_playsound2: function not found
socket_select: function not found.
Running PX_CLOTH1B.EXE.
Main started at 0.456
set_cloth_options_startup started
D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 4058 MB
Main loop at 0.625
D3D_Resize Screen: 1680x1050 -> Screen: 1x1680x1050x32....
1st frame with 4058 MB at 1.071
Opening PhysX... 

 - gHardwareSimulation: 1

ok
LevelInit at 2.737
2 entities 0 cameras 0 lights 0 sounds 0 paths
 2 lmaps 1 textures 1 meshes 1 submeshes 480 faces...ok
LevelReady at 2.975


(it only tells: "...cloth1b funktioniert nicht mehr" )

Edit: it works if i start it with integratedGraphics (the intel 3000) but notif i start it with the geforce with the others it's the other way round

Last edited by LPF; 04/03/12 10:12.

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