my navmesh plugin, now working on path management for
multiple agents for my demo ,i had 10 guards at one point
each generating paths but without avoidance and still got
around 512 fps at avarage. nothing big yet but i have been asking
around on mikko's recast discussion group as to where find
the new source and will be upgrading my recast source from
1.4 to the newest which has avoidance for agents ,crowd control
and other goodies ...

Compulsive compiler