I think that the non-suitability for Linux and Mac applications is the biggest impediment for Gamestudio (along with the editors). Fact is: Even small publishers with the focus on adventure, casual and low-budget simulator games expect full PC support (PC+Mac and sometimes Linux) from their developers nowdays. They particulary demand it because it increases the target group.

There`s a reason why many Gamestudio developers are seriously thinking about moving to other game engines. It`s not the engine itself and it`s not Lite-C, but in most cases the bottleneck with the platforms.

Quote:
no one expects the editors to actually run on Android

I`ve got some feeling that they`re working on exactly that. Click-your-game-together and develop small Android apps on your Android tablet PC and smartphone. Could be a market niche laugh .