Hey ratchet, I'm well aware of that, infact that level has already models and textures lods, It's just that gamestudio can't handle the whole thing running.
Shade-C is a very complex set of shaders, and once I add some extra AI and other stuff like waving grass and critters reacting with player (like birds scattering away), the whole thing starts crippling.
Let's face it, I'm really pushing the engine to its limits here.
Also the Shade-C version i'm using atm doesn't really handle alpha channels (transparencies) well.. unless I use hard edges, which is a great downside for the scenario. Therefore my vegetation doesn't look as good as my architectures but instead it flickers in the distance. That's really bad.

Right now I'm studing how to create good looking lastgen forest scenarios, since I'm not satisfied with what I've got atm.

Soon I'll also open a thread showing my Gamestudio REEL 2012.

Last edited by PietroNifosi; 04/21/12 08:58.

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