function main()
{
level_load("small.hmp");
vec_set(camera.x,nullvector);
vec_set(camera.pan,nullvector);
ENTITY* target_ent = ent_create("earth.mdl", vector(0,0,1000), NULL);
wait(-2);
vec_set(target_ent.x,vector(100,0,0));
//if target position bigger than 982, it works.
c_trace(camera.x,vector(990,0,0),IGNORE_PASSABLE);
if (HIT_TARGET)
{
if(you==target_ent){beep();}
}
}