thanks for taking a play with the latest build guys!!!

How do you guys think I would be able to fix that camera glitch when the cursor is outside the level?

Currently what is happening is this: The camera shoots a c_trace from the camera to the cursor direction on the level. When the c_Trace hits a block, that position is the 3d shooting position the player will shoot at. The camera will then look at a point in between the player character and the hit trace position, to help slightly look in the direction the cursor is looking at.

When the initial trace doesnt hit anything, as when it happens when there is no blocks in the level, the camera then looks at a position thats inbetween the player and the final trace position. This causes the camera stutter.

How would i fix this?