Yeah I got a few basic images, and assemble a random amount of them into a "platform" with random angles, which generate at random intervals while you fall.
If you pass a platform, I convert the position of the player and the rotation of each image on that platform to the pixel position on each image, and check the alpha values to determine whether you collide or not.


Click and join the 3dgs irc community!
Room: #3dgs