I've tried to implement gaussian blur, the falloff is really smooth now, but maybe a little too smooth as I want the bloom to stretch nicely and wide across the screen. I will keep experimenting, though (maybe something like "cosinus blur").

I've rewritten the clouds, first screen is without shader:


Second screen is with cloud shader applied (I need to create better cloud models, though):


And the last screen shows the start of a lightning:


Last edited by Superku; 04/27/12 02:36.

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