Nice work so far, but you should work on the gameplay/ controls:
The cute gentleman gains too much momentum resp. he loses it too slowly, as a player you do not feel like you're in control. I suggest you make the movement more direct.
The camera/ player rotates too fast. It's supposed to increase the challenge, I know, but it kills the fun because it rotates too fast too soon.
The character blocks the view because he is centered, you cannot really see what is ahead of you - the static camera in the original works way better in this case.


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