Thanx theres a couple of issues i have to resolve with the agents before i can inprove on it ,my main focus is now on improving the navmeshing itself and i had a couple of brainstorming ideas thats going to make a major improvement ,there wil be no limit Whatsoever anymore in relation to the source geometry used to build a navmesh from ,that means no matter if its hmp blocks or models you could stil navmesh it BUT with a slight diffrence in the usual way recast gets used ,i gave up accesing blocks and terrain chunks as a source since it only gave me endless trouble or unsolvable situations But it lead to my best idea ever with recast and im not telling yet as its to soon but so far it works cool and if i continue with this in the rite manner and smart enough i could possibly overcome the saving/loading of a navmesh aswell but thats a big thing to say at this stage... Expect a bit of showboating on my next update..until then guys have a great one