I'm mainly just playing with tutorials, and world editor (height-map import etc.).

But the modelling workflow seems to be fine too:
-support bvh motion capture skeletal animations directly! (lot of such a files are freely available, via Fragmotion they can be used in MED too)
-support dae, fbx, ms3d and x for animated characters directly!

as a proof, one minute ago I drag&drop a milkshape model with skeletal animation (converted from Medieval Total War 2, so not a simple one), and works perfectly. (The same I use in 3dgs for testing.) Vertical bones appears wrongly, but works fine (the developer said in the forum in similar cases that it can happen but always must work.)


Free world editor for 3D Gamestudio: MapBuilder Editor