This morning i came back to A8 engine : deception on workflow !
Well i just wanted to have a model with normal map on a model.
I had to read and loose ten minutes searching for the right piece of code on the manual and forum to simply apply a shader.Even by chossing the materail normal map shader on Wed Menu didn't work ??

Esenthel is lot more ahead with it's model editor where you can just choose your shader (normal map, specular, glow etc ...) and apply it to a model without coding !
And at any time you can switch the world editor laugh
A8 is broken in that side.

So i'll go for a test on Esenthel now for that special game i plan now; less arcade, more old RPG style !

Playing with terrain editor :


What is great is that you can paint multitextures directly and also paint colors or lightmap above them, this is great to make lot more variations on terrain.
Decals on terrain are great also.

The bad point is that i tried to import some FBX model on Esenthem, opened world editor than used the mesh panel but no way, i didn't understood how to do ?
It is really possible to import our own models ?


Last edited by ratchet; 05/08/12 11:55.