I had to watch some youtube tutorials ot understand the workflow and what menus and steps to do :
-Drag and drop Blender or Obj file in the Model editor panel of esenthel
-Assign a material
- Choose a physic body or use the mesh as collision etc ...
- Auto make the normal map
- Choose a shader and adjust parameters for the material
- Import in the world editor with the Object menu and use "Insert" key to insert it

But Once you do it one or two times, that's really logic and simple workflow to follow ; and no coding required at all laugh

Here is my imported model on the scene :


Next test : Custom animated model import !
this is the final step that will tell me if i can really use Essenthel with my own custom 3D art or not ?

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License :
Until you don't sell anything, it's really free to use, you don't have to pay.
Once you pay the "Personal license" for 150$ , you can sell a title and publish on Android and Apple !
that's really a big great deal i find specially with all advanced stuff in it laugh

I 'm really thinking of using it to make some small turn based RPG game to test all i can do and what i can't do with it for the style of game i have in mind !


Last edited by ratchet; 05/08/12 13:20.