For shaders it has already lot lot of good and standard for most game without needing to write your own !
(and i never programmed shaders and don't want to do it , so it's ok)

Some indie mmo using kinect made with esenthel :
indie mmo
It shows, multiplayer or coop games can be done with it, and it can handle good complex scenes without frame rate problems.

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Ok for FBX, i just loaded in BLender 2.62 , a animated model i made under Blender 2.49 , then exported to FBX , than i dragged it on Esenthel editor and i could see the animation on the animation panel laugh

I edited the textures, materials, added a capsule collider and adjusted it in some clikcs, preview the animations with the cursor on lower time bar.
All is perfect.

But when i went on code : all is on predefined default animations.It's lot of code, and no tutorial on how easily control an animated character ?
Im' not sure it can be done or done easily as some other 3D engines using simple functions calls frown ?



Last edited by ratchet; 05/08/12 15:52.