Yes , animation don't seem trivial by code at all !
Why don't the author make some hight level calls like :
character.animate("walk", 10,20,100) for example ?

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Coming to 3DGS one example of something that makes me very unhappy and makes me loose all my time laugh



Working with Esenthel editor is too much better indeed in all areas aven to simply choose and apply shaders or apply and adjust a capsule physic for some character etc ... etc ...

But each engine has it own weak points, and with Esenthel i just can't look at all that page of code to just code some
basic character animations frown


Last edited by ratchet; 05/08/12 16:19.