Blending strength can be fine tuned. Final tweakings and modifications are much easier than in MED/WED/GED/SED.

Indeed, you can't compare the workflow or the terrain features !

But if i want to use some other engine for a terrain base game, Unity come first, simply because character animation is too much complicatd to program in Esenthel without hight level stuff frown
Unity keep the scripting very easy for animations, and it seems lot more easy indeed than Esenthel C++ !

You should test the character animation part and make your own character and animations controller laugh
Than we'll talk about it !
But perhaps you don't plan a game using characters with Esenthel ? (Portal, Monkey ball and other ball platform game style, space ship game ) ??