Yes, Lite-C scripting is lot more easy and friendly , lot more hight level for my purposes laugh
Esenthel have a good bunch of great features:
- advanced visual effects (DX11, tessellation), movement with some distortion effect,
- Level Streaming
- advanced multi texturing (and it's great tools)
- pathfinding system around level meshes
- easy player collision capsule setup
etc ...

Perhaps someone will make some lot more hight level framework on top of it for common things ; who knows ?
But i'll won't wait years, this is something i learned from old days of A6 beginnings wink
I know that you can't wait about features, the time is now, if you really need some things for a project you have in mind, then you have to decide to take the better engine that suits your goals today.

For me actually, and what i target A8 do the job, so i stay with it (even if i use some other 3D engine from times to times) !