The wall seems ok to use it and make some sort of rooms or closed fields/corridors :




How to apply a normal map ?? I failed ?
I know i hhave to include "Fx" file than create some action defining : My.mat ="" ...
I'll retry ... Well ... i'm very borred to not be able to choose that simple shader and apply it directly by mouse frown

------------------

We are in 2012 ... old A6 workflow should be very far away and not here after 10 years ?? Why do we keep A6 Workflow ?
This is the very annoying and outdated workflow that makes me uses Unity for this project !

------------
Applied the shader and textures really quickly,terrain deformation and paint very smooth and big frame rate : instant result laugh


You can add lights, shaders continue working and are lightened by them : Just what a 3D artists wants, nothing to do only add by click and adjust the lights settings !



Why A8 is so complicated in these areas and makes me loose so much time ?
Well i stop, this is not a debate , and i won't start again saying what i would like in A8 !
I like A8 for casual little things, and i know it's programmer oriented.





Last edited by ratchet; 05/20/12 22:56.