@ Otter: You need an alphasort material for those models:
Click to reveal..
Quote:
MATERIAL* alphasort =
{
effect=
"
technique envmap
{
pass one
{
ZWriteEnable=True;
AlphaBlendEnable=True;
AlphaTestEnable=True;
AlphaFunc=Greater;
}
}

technique fallback { pass one { } }
";
}


Last edited by Puppeteer; 05/22/12 20:16.

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