Thank you very much Carlos for this detailed report laugh

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-custom defines dont autocomplete

this *should* work. i´ve tested it right now and i have to say... thanks for this bug report. will be fixed

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-Could not get the manual to open via button or F1 key (not a big issue, but would be nice)

does your manual exist on the right place? Horus tries to open "%GS_DIR%/deutsch/3dgs_manual.chm" if you set the editor-language to german or "%GS_DIR%/english/3dgs_manual.chm" if you set to any other language.

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-I did find the "To-Do-List" feature but was unable to use it. Is it not working? Is the use not intuitive enough? Or am I just stupid?

it is working. just type something like
Code:
//todo write another todo
// todo: writing a multiline todo
/*    todo  works even with multiline comments */



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Shooting for the sky, I would love to see support for A-Net as it seems to be a moderately popular addon for 3DGS (I use it too).

what do you mean with ANet-Support?
What you can do with the current version of horus:
- customizing the multiplayer-run-feature. in the configs you can change the default server and client commandline arguments of 3dgs-com-multiplayer ("-sv -cl", "-cl") to anet (if you want to use own commandline arguments for the run. or you can empty it for no special arguments on a multiplayer-run)
- using the custom code completion. include the anet-headers and the anet-functions and vars will be suggested like any other custom object (as long they´re part of the project-folder)

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+split view of the same file


how ?
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under the "tab" of the code (right above the code) there are several buttons that do things. One is to change the type of code sintax that will be higlighted in that specific tab, the one beside that (to it's left) will divide that specific tab view in two, giving you two views of the code in that window that can be scrolled independantly of eachother. Great feature!


correct.
after you´ve activated the splitview, the grid-splitter appears maybe on the left side and not in the center of the editor (this depends on the size of the content and is a bug. will be fixed next version):


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Engine sytax check on the fly as you type, underlining errors? Awesome!

i have to say, that this is a lite-c-syntax-check, but not an engine syntax check. it´s not possible to use the acknex-built-in syntaxcheck for a live-check frown i´ve written an own parser. it does not fit 1:1 with the engine-check. there are 2 bugs recognized so far. the main aim of this parser is to analyze the sourcecode for the code jumper and code completion. and as a gimmick, it underlines found errors. i decided to develop my own lite-c-parser (and not just using regular expressions), because it´s more exactly and scaleable. especially if i plan to add code-refactoring tools wink

Last edited by Tempelbauer; 05/23/12 15:35.