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The multiplayer-start doesn't relocate the windows, though it's activated. (That feature is so AWESOME!)

increase the delay in the configs (gamestudio-section). this delay have to be longer than the engine needs to start. the reason for this is that i can not move the engine-window as long as the startup-window is there. sadly i can not determine when the startup-window disappear, so i have to go the timer-way

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The codejumper is empty. What am I doing wrong?

possible reasons/solutions:
1.) you have an error in your syntax
2.) the lite-c-file isn´t saved. save it as *.c/*.h and repoen it
3.) try to switch to another open document and back (this invokes the codejumper to update)

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- More customization at fontface and colours.

- An option to disable the toolbar in the text window. I never click these buttons.

nice to have, but low priority. there´re some more important things in development

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- Is a project Manager planned?

yes, of course

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- Some sort of dropdown menu with different start parameters (beside the customizable one).

sounds useful, maybe i can implement it in RC3 yet.

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- "Lauch a file" command after compiling. Starting a BAT or something.

pre/post-build commands (for run and publish) comming version 2.1.0



Last edited by Tempelbauer; 05/23/12 21:40.