Hi first of all thanks for viewing this topic and yes i ' am new ... but have programmed with many object orientated languages in the past the eye catching thing with g studio 8 was the physics and offcourse the shaders but the problem i'm with my current project a fps that uses the physics engine is ... something so small but I cant get a grip .... is the emask functions im sure that it turns of with the physics engine is open the game runs smoothly steps ramps crouching etc... SO i have my ( gun ) lets say pistol located on the floor of the cube physics work perfect ... Now I want the player to pick up the gun I was successful with the pXent_setcollisionflag and then running a event after the funtions EX : pick funtion or whatever so please....
WORKS GREAT PLAyer picks up gun adds to inventory.

BUT LETS SAY : there are two weapons pistol and shotgun I want to pick up the pistol instead but I collide with both and pick up both so I want you to be able to use the reticle to idepntify the item maybe a display of This item is a pistol etc
then on key e pick up also with a distance to the object within lets say 200 steps

this could be done with emask but I tryed and it fails does nothing as per without engine it works.... so ... what could I do to detect if mouse hovers over gun? kinda like the workshop mouse function but with physics engine enabled to give it a oblivion fallout feel or like games with doors and you have to press E"? i know its redicolouse question but any info or help would be very appreciated.