That sounds great best of luck . Heres some form of code i have used
before
x=meshpos.x+vertex.x*scale.x
same for y and z
x being the new vertex position and scale taken from the source models position,vertex,scale
rotation i have no idea .
Anyway sure you wil solve it better and if you do could i ask for help
with rotating vertices as i need it for my navmesh project?


Compulsive compiler