I should give you a large vote!!

The lite-C is quite gorgeous. For me, I like GS' good FPS.
Let me take an example. To make a small demo that just displaysing a webcam image(640*480). The Unity3.5 gets 30~40 FPS, Virtools5 gets 70~80 FPS while A8 gets 1900~2100 FPS. Maybe GS has a mechanism to jump over each video frame to get a good looking FPS. But this is just what I need. I can do more I like during these fake FPS looping.

However, when I came to the shader programming, everything get sad. Less demos, less library. Although I have learnt GLSL for one year in college, I still feel lots nervous. Research and engineering are totally different. Let's say dynamic shadow, When I found that what I did on my own in two month even counldnot catch up with what I use two lines in GS, all I see is Hope. But now, it is getting hopeless.

In one word, there is little official material on MATERIAL. Now, Shader Tree seems to play a tragic hero.