@Superku :
Yes, you are right , and im' not specialist shaders at all.
I just hope 3DGS to improve lot more in workflow ... it's just a wish laugh

@txesmi :
How it is complicatde to implement in 3DGS ?
Anyway that's some great work !
But i think only some real scene with very visible specular objecst and normal mapped ones will really show how great it can look.
But it's not your matter if it's visible or not , if it can render at ggod speed handling some directionnal light and shader easily it will bring 3DGS to some new level for some people laugh

Last edited by ratchet; 06/06/12 20:35.