I'm also interested in how you did this. I did some tests with draw_point3d(pos,color,alpha,size) some time ago, but the squares rotated with the camera and wasnt really fast enough anyway... I also tried with oriented sprites like you did in "CubeX" but I could never get enough speed, at 128x128x16 no matter what I tried it always started to get extremely laggy


"The more you know, the more you realize how little you know..."

I <3 HORUS
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1