No i havent gone into coding the reading of mesh data yet but i can say that i have pushed collision avoidance speed up by realising a simple mistake i made in my old demo where i ran the crowd update for every agent instead of a single run for all agents .just by correcting that alone i pushed up agents to 50 and ran at 512fps on my pc .this is without any improvement ideas i had...this was also what caused agents to speed up their movement when adding new ones in the demo... Please note i have not uploaded /changed anything in the current dowloadable demos there are many changes i made and all wil be uploaded when im done so yeah Its going to be a wait but hopefully worth it ...